There Once Was a Cat


So I've tried a number of times to make something in Unity, but only ever get halfway through the process. I usually start during a long holiday or period when I'm not working, only to find that life gets in the way and I abandon whatever I'm doing. This usually occurs when I reach a technical hurdle that I can't overcome, one that requires actual knowledge of programming, not just the slapped together copy/paste approach that I use.
As a result, I wanted to do something that I know I can finish. My targets were simple. The art is terrible. The sound effects are just me talking into my mic. But it's nearly done.
I had to learn a few new things about UI in Unity which was interesting, and I now have a few new ideas for what I want to do next (2D sprite animation!) so this has been pretty fun and useful project overall.
The last couple of things to do are add a setting (probably a mute button, I can't stand to hear myself any more) to the main menu, and add a mute button to the in game menu for the only level in the game. I might add a few more sprites because that's just fun, as is doing silly voices into my microphone so I'll probably do a few more of those too.
Get There Once Was a Cat
There Once Was a Cat
A quick and dirty hidden object game for youngsters
Status | Prototype |
Author | NotAllama |
Tags | hidden-object |
Languages | English |
Accessibility | High-contrast |
More posts
- There Once Was SoundJul 23, 2017
- Now There is a CatJul 19, 2017
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